September 16, 2014, 07:42:07 PM

Author Topic: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.  (Read 30161 times)

Marsu42

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #60 on: February 04, 2014, 09:35:37 AM »
How much of all this will be down-pulled to the EOS 5D camera?

The 5dc? Probably nothing as it's currently in an unmaintained state - look in the ml forum if someone has stepped up since I last looked.

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #60 on: February 04, 2014, 09:35:37 AM »

funkboy

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #61 on: February 07, 2014, 02:23:59 PM »
It is, but dual_iso also has more noise (since it's interlaced with higher iso) and still unsolved wb issues in the acr workflow, plus it needs double the storage - once for the original cr2 to profit from cr2hdr advancements, and once again for the converted dng.

Any reason you wouldn't just dump the cr2 once you had the converted DNG?

Marsu42

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #62 on: February 07, 2014, 04:29:54 PM »
Any reason you wouldn't just dump the cr2 once you had the converted DNG?

Because alex keeps improving cr2hdr all the time, next up is floating point dng because it allows more resolution from dual_iso output ... but to profit from that, you have to have the original cr2s available.

canonvoir

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #63 on: February 07, 2014, 04:35:14 PM »
Any reason why Alex hasn't be snatched up by Canon?
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Marsu42

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #64 on: February 07, 2014, 04:43:33 PM »
Any reason why Alex hasn't be snatched up by Canon?

He likes to innovate, Canon doesn't :->

cliffwang

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #65 on: February 07, 2014, 05:17:48 PM »
Any reason why Alex hasn't be snatched up by Canon?

He likes to innovate, Canon doesn't :->

lol
He might not be welcomed by Canon's firmware department because all developers there hate him.
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funkboy

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #66 on: February 07, 2014, 06:46:54 PM »
Any reason you wouldn't just dump the cr2 once you had the converted DNG?
Because alex keeps improving cr2hdr all the time, next up is floating point dng because it allows more resolution from dual_iso output ... but to profit from that, you have to have the original cr2s available.

Awesome, that's really interesting.  So can these cr2hd files that it puts out still be read by LR/ACR?  Feel fee to point me to documentation or a FAQ or something.

I've been keeping a lazy eye on how things are coming along for the 6D (e.g. tragic lantern), wondering when it'll be stable enough for me to take the plunge...

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #66 on: February 07, 2014, 06:46:54 PM »

cliffwang

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #67 on: February 07, 2014, 06:52:22 PM »
Any reason you wouldn't just dump the cr2 once you had the converted DNG?
Because alex keeps improving cr2hdr all the time, next up is floating point dng because it allows more resolution from dual_iso output ... but to profit from that, you have to have the original cr2s available.

Awesome, that's really interesting.  So can these cr2hd files that it puts out still be read by LR/ACR?  Feel fee to point me to documentation or a FAQ or something.

I've been keeping a lazy eye on how things are coming along for the 6D (e.g. tragic lantern), wondering when it'll be stable enough for me to take the plunge...

cr2hd will convert dual ISO cr2 file to DNG file format.  Actually the converted DNG files are the files you need, not the cr2 files.  However, you want to keep the cr2 files because Alex is keep improve his cr2hd program and you can always use the new version of cr2hd to get better converted DNG files.
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Marsu42

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #68 on: February 07, 2014, 07:33:37 PM »
I've been keeping a lazy eye on how things are coming along for the 6D (e.g. tragic lantern), wondering when it'll be stable enough for me to take the plunge...

Don't count on anything happening there, the 6d is unsupported in mainline ML and 6d-TL is only worked on by one person who managed to isolate himself from the rest of the devs. If you want a stable & supported ML anytime soon, definitely don't get a 6d.

funkboy

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #69 on: February 08, 2014, 07:56:25 AM »
Don't count on anything happening there, the 6d is unsupported in mainline ML and 6d-TL is only worked on by one person who managed to isolate himself from the rest of the devs. If you want a stable & supported ML anytime soon, definitely don't get a 6d.

Thanks for shedding some light on that, good to know.

cayenne

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #70 on: February 10, 2014, 12:19:28 PM »
I've been keeping a lazy eye on how things are coming along for the 6D (e.g. tragic lantern), wondering when it'll be stable enough for me to take the plunge...

Don't count on anything happening there, the 6d is unsupported in mainline ML and 6d-TL is only worked on by one person who managed to isolate himself from the rest of the devs. If you want a stable & supported ML anytime soon, definitely don't get a 6d.

What are the main models of cameras the devs are focusing on right now?

Marsu42

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #71 on: February 10, 2014, 12:58:05 PM »
What are the main models of cameras the devs are focusing on right now?

Alex (the "main" dev) has a 60d & 5d3, 5d2 is still popular, the Rebels are supported as long as you don't get the newest one because usually not all features are ported. The "maintainted" models as per source tree are (7d/5d3 are alpha):

5D2.212
5D3.113
7D.203
50D.109
60D.111
500D.111
550D.109
600D.102
650D.104
700D.111
1100D.105

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #72 on: February 10, 2014, 02:53:31 PM »
I've been keeping a lazy eye on how things are coming along for the 6D (e.g. tragic lantern), wondering when it'll be stable enough for me to take the plunge...

Don't count on anything happening there, the 6d is unsupported in mainline ML and 6d-TL is only worked on by one person who managed to isolate himself from the rest of the devs. If you want a stable & supported ML anytime soon, definitely don't get a 6d.

What are the main models of cameras the devs are focusing on right now?


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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #72 on: February 10, 2014, 02:53:31 PM »

cayenne

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #73 on: February 10, 2014, 04:00:17 PM »
What are the main models of cameras the devs are focusing on right now?

Alex (the "main" dev) has a 60d & 5d3, 5d2 is still popular, the Rebels are supported as long as you don't get the newest one because usually not all features are ported. The "maintainted" models as per source tree are (7d/5d3 are alpha):

5D2.212
5D3.113
7D.203
50D.109
60D.111
500D.111
550D.109
600D.102
650D.104
700D.111
1100D.105

Thanks.

I'm still patiently (trying) watching to see when the ML for the 5D3 gets out of alpha....and addresses the non-removable boot flag, or at the very least...the lag time the 5D3 has on boot or waken from sleep.

If that was fixed, I think I'd be loading ML on immediately and playing with RAW video...

I'm DYING to play with that...but I just gotta see the wake problems fixed first. I could live with the perm. boot flag as that my camera is out of warranty.....but I gotta have at least stock waken times.

C

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Re: Magic Lantern adds 1/3-1/2 stop of dynamic range - just like that.
« Reply #73 on: February 10, 2014, 04:00:17 PM »