For the uses listed, the 6D is the better choice, budget permitting.6D

I was going to say +1, but 6D + 1 = 7D, and that's not what I mean.

No, 6D + 1 = 6E. 6D + (0x)10 = 7D.

July 29, 2014, 10:07:12 PM

For the uses listed, the 6D is the better choice, budget permitting.6D

I was going to say +1, but 6D + 1 = 7D, and that's not what I mean.

No, 6D + 1 = 6E. 6D + (0x)10 = 7D.

It seems that the 7D is getting no love... ;~;

Image quality won't be improved because they share the same sensor. Most of the things he shoots are stationary and don't require an advanced auto focus system or a higher frames per second rate.. so that's why.

I'm a fan of the 7d and getting it used for $700 is a steal, but it is all about the body that is right for the shooter.

700$, That is pretty cheap.

About 2 or three months ago, I bought a used 7D with less than 2500 actuations and a 28-135 for the bargain basement price of $650. I then turned around and sold the 7D for 700ish and the lens for 200ish... so I made an easy $250ish.

So... yeah... cheap.

Did you report this as capital gains? ...

All my money is in the cook islands... sons a bitches won't give it back though. :/

BODMAS being the first principle, (0x)10 I still recon this equals zero even if x is an unknown, anything (x) times 0=0, 0x10 =0 so are you saying 6D +0 = 7D? Or is my calculus (basically unused for 20 yrs) really that rusty?

I stand to be corrected, perhaps we are using cypher principles rather than mathematical principles?

Cheers Graham.

For the uses listed, the 6D is the better choice, budget permitting.6D

I was going to say +1, but 6D + 1 = 7D, and that's not what I mean.

No, 6D + 1 = 6E. 6D + (0x)10 = 7D.

BODMAS being the first principle, (0x)10 I still recon this equals zero even if x is an unknown, anything (x) times 0=0, 0x10 =0 so are you saying 6D +0 = 7D? Or is my calculus (basically unused for 20 yrs) really that rusty?

I stand to be corrected, perhaps we are using cypher principles rather than mathematical principles?

Cheers Graham.6D

I was going to say +1, but 6D + 1 = 7D, and that's not what I mean.

No, 6D + 1 = 6E. 6D + (0x)10 = 7D.

I saw it... and I thought there would be a joke somewhere than I'm not getting.

6D9 + 1= 6E Ok... Then we need to solve for D since that is use in the next equation.

D=(6e-10)/6

ok

So plug that into the next equation which gives us...

6*(6e-10)/6+(0x)10=7*(6e-10)/6

So... reduce... and we get to

6e-10+0=(42e-70)/6

6e-10=7e-11.66

6e=7e-1.66

1.66=1e

ergo e=1.66

plug that into the equation above...

D=(6*1.66-10)/6

d=(10-10)/6

d=0/6

d=0

So yeah...

I loved calculus 1 and 2 and got my ass kicked in calc three... so one day when I'm retired... I'll happily go back and audit some calc classes... for shitz and giggz.

BODMAS being the first principle, (0x)10 I still recon this equals zero even if x is an unknown, anything (x) times 0=0, 0x10 =0 so are you saying 6D +0 = 7D? Or is my calculus (basically unused for 20 yrs) really that rusty?

I stand to be corrected, perhaps we are using cypher principles rather than mathematical principles?

Cheers Graham.6D

I was going to say +1, but 6D + 1 = 7D, and that's not what I mean.

No, 6D + 1 = 6E. 6D + (0x)10 = 7D.

I saw it... and I thought there would be a joke somewhere than I'm not getting.

6D9 + 1= 6E Ok... Then we need to solve for D since that is use in the next equation.

D=(6e-10)/6

ok

So plug that into the next equation which gives us...

6*(6e-10)/6+(0x)10=7*(6e-10)/6

So... reduce... and we get to

6e-10+0=(42e-70)/6

6e-10=7e-11.66

6e=7e-1.66

1.66=1e

ergo e=1.66

plug that into the equation above...

D=(6*1.66-10)/6

d=(10-10)/6

d=0/6

d=0

So yeah...

I loved calculus 1 and 2 and got my ass kicked in calc three... so one day when I'm retired... I'll happily go back and audit some calc classes... for shitz and giggz.

It's counting in Hexadecimal...

0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21.....

67 68 69 6A 6B 6C

and 6D(hex) + 10(hex) = 7D(hex)

Sad thing is, I'm old enough to have programmed bootstrap loaders in Octal and binary.... loading it in with toggle switches...

Damn it is so sad when a clever joke has to be explained to the recipients! It would have been so much funnier if I got it whilst it was fresh!

Thanks for explaining it Don, sorry for not getting it dgatwood, it was clever!

Cheers Graham.

http://www.adorama.com/catalog.tpl?op=recommend&sku=ICA6DR&utm_term=wCcUY:wpeVJIzOjzdxUAZWyEUkTQs2zJyS2VzM0&utm_medium=Affiliate&utm_campaign=Other&utm_source=rflaid62905

Adorama had a refurb 6D for 1299... so that should be around the price point where buy it, no questions asked.

BODMAS being the first principle, (0x)10 I still recon this equals zero even if x is an unknown, anything (x) times 0=0, 0x10 =0 so are you saying 6D +0 = 7D? Or is my calculus (basically unused for 20 yrs) really that rusty?

I stand to be corrected, perhaps we are using cypher principles rather than mathematical principles?

Cheers Graham.6D

I was going to say +1, but 6D + 1 = 7D, and that's not what I mean.

No, 6D + 1 = 6E. 6D + (0x)10 = 7D.

I saw it... and I thought there would be a joke somewhere than I'm not getting.

6D9 + 1= 6E Ok... Then we need to solve for D since that is use in the next equation.

D=(6e-10)/6

ok

So plug that into the next equation which gives us...

6*(6e-10)/6+(0x)10=7*(6e-10)/6

So... reduce... and we get to

6e-10+0=(42e-70)/6

6e-10=7e-11.66

6e=7e-1.66

1.66=1e

ergo e=1.66

plug that into the equation above...

D=(6*1.66-10)/6

d=(10-10)/6

d=0/6

d=0

So yeah...

I loved calculus 1 and 2 and got my ass kicked in calc three... so one day when I'm retired... I'll happily go back and audit some calc classes... for shitz and giggz.

It's counting in Hexadecimal...

0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21.....

67 68 69 6A 6B 6C6D 6E6F....

and 6D(hex) + 10(hex) = 7D(hex)

Sad thing is, I'm old enough to have programmed bootstrap loaders in Octal and binary.... loading it in with toggle switches...

Reminds me of the old programmers joke:

Phil.