The human eye is estimated to be able to see detail across a range of 12 stops, or so, but that is estimated as without the iris adjusting, so a fair comparison to a single image. Our inbuilt aperture works so well, fast and automatically, that we can actually see detail in scenes far wider than that.
Cameras, in a single shot in RAW, can record detail across around 12 stops, some a little better, some a little worse. Now if you shoot jpeg you can only record 8 stops. When you shoot RAW 12 bit you get a potential 12 stops. True 14 bit has a ceiling of 14 stops. No camera that records in 14 bits can possibly record detail across more than 14 stops. Until camera manufacturers start releasing true 16 bit RAW files we won't see any genuine increases in DR.
Monitors display around 8 stops, very close to jpegs hence the standard. Monitor range is very dependent on ambient light, if your monitor is in a bright room it loses DR, if it is in a dark room it gets some of that lose back, but never more than the 8 or so stops.
Prints are down in the 6 stop range, this is entirely dependent on paper reflectivity and the amount of light thrown onto the print. Think about it, in a dark room a print has zero stops of discernible data!
Now this is just a very brief generalisation, each minutia could be argued about ad nausea. I am not interested.
Further to say 32 bit prints must look painterly is not true, it all depends where the ranges of interesting detail fall within the scene. For instance, if you shoot an interior but are interested in holding detail outside in the sunlight, the detail outside might be 5 stops higher, but there will be very little info between the two, you can then compress the area between the inside and outside without introducing painterly qualities. Very few scenes with huge dynamic range have smooth histograms, most have several peaks where the interesting stuff is, all you are doing is bringing those interesting bits back within displayable ranges.
This is an example of that, to retain the clouds and sky I have lowered the top end, but there are very few tones between the room and the outside that were compressed, so no "un-natural" look.