jrista said:
Yoshiyuki Blade said:
Wow, does that mean less than 8 bits per channel (with Nikon/Sony at 8 bits)? That's shockingly low! We could sit comfortably with our average 8-bit monitors if that were the case.
Well, its not quite that simple. Remember, bayer sensors have a single color channel per pixel, which are blended post-process into standard RGB image pixels. DXO measures an averaged luminance from bayer quartets...RGBG pixels, passed through a specific mathematical formula, to determine bit depth. Since blue and red pixels tend to be less sensitive than green pixels, and there are twice as many green pixels as either red or blue, its impossible to achieve a full 24 bits of color depth. Every color that can be reproduced by 24-bit RGB images is rarely included in any single image at a given time...so a loss of 2-3 bits is not a huge deal. As I mentioned, the difference between 21 bits and 23 bits or so is not all that huge, and largely imperceptible to the human eye in any visual comparisons. A little saturation boost in post can correct any loss in gamut.
I'm sorry to say, but your understanding of basically all concepts mentioned above is wrong.
- Bayer sensors have reduced
spatial color resolution, not color depth.
- The bit depth determines the precision of the color information coding; how many distinct colors occur in an image is completely irrelevant.
- The signal to noise ratio of a sensor sets limits to what a reasonable bit depth is. To justify 16 bits per channel, you'd have to have a SNR of at least 96dB, or 84dB at 14 bit. If that is not the case, your least significant bits statistically will only carry noise, i.e. wasted storage space.
- In post-processing higher bit depths make sense, to minimize color banding coming from the rounding errors inherent in integer math.
- Bit depth does not influence saturation or gamut. However, the bigger your
color space, the greater the need for higher bit depth to avoid banding artifacts.
As a sidenote, the human visual system also has a reduced spatial color resolution (and sensitivity) opposed to luma resolution, a fact that is exploited by the color subsampling (4:2:2, 4:2:0) employed by many compression schemes.